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When compared to the cults of Cthulhu and He Who Is Not To Be Named, Ithaquas cult (collectively) is smaller, but this does not include others who worship the Old One, such as the abhorrent gnoph-keh. Scott David Aniolowski, 2006 Dedicated to Matt Anderson, a fellow seeker of monsters and secrets. If reduced to zero hit points, (33/13), Zoth Syra/Yoth Kala dissolve into nothingness. Elemental: may be fire, water, chemical, biological, and so on. If reduced to zero hit points, Mhithrha explodes like a massive piece of glass, sending jagged pieces flying outward (Dodge roll to avoid 1D4 damage). Elsewhere, human communities influenced by the deep ones have used other names for such religious organizations, such as the Hearts of the Sea Mission, located in Skegness on the mid-eastern coast of the United Kingdom, or the Gilbourne Order of the Seas originating in Australia. According to the Zanthu Tablets, which are cited as the primary source of information concerning this entity, Ythogtha was begat by Great Cthulhu on Xoth before it and its kin came to Earth. "An old school game with rules-light mechanics designed for the kind of game play popular in the early days of role-playing games. its nosetentacle, or a bite on any given round. The displacement costs the victim an automatic 1D6 Sanity points. This Moon-Beast trait is universe, though Lunar proximity makes humans the so consistent that it may evidence direct mental or The flesh was not human, but rather a lattice of irregular scales of differing green hues, which were slick and wet in appearance, as though coated in slime. Shinjh: a writhing mass of long, flat, cactus-like tendrils, each spiked with long, metallic spines that emerge from a curving trunk. Indeed, those seeking answers may be directed to treat with this entity by way of dream, opening their minds to the possibility of possession and corruption. Magic POW: 120 Magic Points: 24 Spells: Mind Blast, Oscillating Expanse, Pose Mundane, Soul Singing, Wrack, Wrath of Pazzuzu; others as determined by the Keeper. Swallow: if swallowed, a victim has but one chance of escape if they can successfully leap out of the Old Ones mouth on their next action ( Jump or Hard DEX roll). I have a copy of the 2006 Malleous Monstrorum and this is a drastic improvement. It is humanitys own free will that is so succulent a temptation, while also perhaps being a requirement, for the hands of the Outer Gods and Great Old Ones cannot undo the wards and magics of the Elder Ones; thus, those of free will must be the ones to unlock the chains that hold these terrifying beings in check. Those who accept the former are usually tasked with recruiting others from the depths of society to form small cults to praise Ygolonacs name and further its cause of remaking humanity in its image. If reduced to zero hit points, Yu-mengtis explodes in a shower of offal. Those under the influence of Atlach-Nacha or its daughters may draw investigators into some form of contact with the deity. Dark dreams are likely for anyone so affected. This consuming devil appears to possess no discernable goal other than to feast, and, when there is no food immediately available, it disappears as quickly as it arrived. Ancient secrets, whispered lore, and collected facts concerning the alien and otherworldly horrors of the Cthulhu Mythos. Others may be misguided, misinterpreting the lore concerning Azathoth and believing it is something it is not. Granted special wisdom, magical lore, and powers, these few labor under the direction of their god, establishing cults, shaping the environment, and hunting down its foes. The books are well writen I like the guidelines on making new monsters or gods. Some spells may cause harm or affect the avatar at the Keepers discretion. TYPICAL PHYSICAL MANIFESTATION: OSSADAGOWAH STR 175 CON 260 SIZ 230 DEX 100 Hit Points: 49 Damage Bonus (DB): +4D6 Build: 5 Move: 10 / 17 flying Combat Attacks per round: 1 (face tendrils or kick or stomp) Attacks by grasping victims in its writhing, snake-like tendrils. Immune to mundane weapons (incl. The truth is unknown and the historical record is fragmentary at best. the Keeper decides). Various entries list certain immunities or vulnerabilities; use the following for clarification and guidance as needed. Accounts of the 45 CHAPTER 2 m a l form of locomotion was commonplace until it was forced to remain underground. The Old One may manifest only if the correct sound is made and continuously played, with the entity immediately departing if the sound is stopped. Such mental impressions leave their mark on humanitys primitive brains, festering and growing in those who would then later claim to know the secrets of the universe and the unseen world. Past, present, future, all are one in Yog-Sothoth. Thats fine if you want your game to rapidly end, but, for most, forcing such combats will not be satisfactory. The Journal of Enda Foley (a single volume, said to be housed in the Trinity College Library, Dublin) may provide 60% (30/12), damage 6D6 40% (20/8), damage 1D6+2 Armor 15-point carapace. Hit Points: 57 Damage Bonus (DB): n/a Build: 9 Move: 0 / 30 in space Powers Enchant Item: items passed through Tulzschas flames may become enchanted and imbued with some form of magical property. Regenerates 1 hit point per round if above 300 CON (death at zero hit points). A profound sense of enlightenment pervades everything about the Sacred Light. Black Lion copyright 2020 the Estate of Stanley Sargent. Skills Climb 100%, Stealth 80%. Once created, the Tick Tock Man can simultaneously inhabit both its machine form and humanoid bodies. During the 16th century, most of the still-standing shrines and effigies of this toad-like god were destroyed, helping to fuel the already growing animosity toward the Habsburg King. Such matters entertain Mythos scholars during sleepless nights. Does it have a physical body? Huge, multiple eyed, many mouthed, plastic, squamous, rugose, nightmarish, tentacularthe list could go on but is essentially meaningless. The answers may be forthcoming in time but are not likely to warm the heart nor ease the mind. The deity may appear in an area, in an apparently random act (although random only to human concepts), causing the widespread deaths of animals and people, while drawing the 70 DEITIES OF THE MYTHOS - D - them is broken, but they should then make a Sanity roll (1D10/1D100 loss) as their mind relives and comprehends the full experience. of the cult taught that their god would bring resurrection at an appointed time, with those restored granted the gift of immortality. The entitys communication appears to be psychic, with those receptive hearing a voice that promises great things if they can open a way to let the voice in. ", "Jaw-droppingits exquisite art and its refined text make it one of the most striking publications of the current edition. Cult Any human cults revering Rlim Shaikorth appear to have long since died out, with their heyday believed to have been before Hyperborea fell. In addition, victims suffer 1 damage per round until dead; there is little help to recover from such a condition, as a persons skin is essential for maintaining body temperature, and death by shock and/or blood loss is inevitable. Hastalk, bringer of change Sanity Loss: 1D4/1D8 Sanity Points to encounter Hastalk through a microscope. It reforms (from the ball of metal) in 1D100+10 years. Of course, alongside the physical change, the victim develops a craving for dead and rotting human fleshthe consumption of which quickly destroys what points of Sanity they may have left. In some cases, the transformation may simply be the gifting of an item, some knowledge, or the removal of such things. Twist Nature: wherever Shub-Niggurath manifests, it causes animals and plant life in the vicinity to warp and mutate. Each target within its 50-foot (15 m) wingspan can be attacked by one tendril. While in monstrous form it may send forth vine-like tentacles to strike or charge forward to crush opponents under its churning mass. While handwritten in English, the text is hard to read due to the wild and scrawling penmanship of its author(s). Fighting Black flame Cult The human-like people of Kn-yan worship Nug and Yeb, holding sickening and horrible orgiastic rites in golden shrines within their underground world. Thus, the possibility of the interconnectivity of this entity to others makes discerning the truth difficult and chaotic at best. A few cult leaders are possibly playing a dangerous game, offering up their members as sacrificial lambs to their god, while remaining alive themselves; believing that by supply their deity with a steady flow of deaths, they rise higher in its favor. TYPICAL PHYSICAL MANIFESTATION: YIDHRA'S TRUE FORM STR 300 CON 600 SIZ 260 DEX 200 For some, Yidhra is comparable to Shub-Niggurath, seen as like an earth goddess, and able to birth monstrous creations. Aura Speed of Sound: able to move at the speed of sound. The original cult seems not to have survived among humans in general terms, although small sectsmore aligned to the concept of Bast the Elder God than Bast the earthly goddessare said to have existed down the years into modern times, with these seeming to be particularly concerned with guarding and protecting ancient artifacts and lore concerning Bast; perhaps, such lore reveals far more than the common wisdom normally associated with the goddess. Some of that Stephen Kings work is pretty good, and he just may go somewhere one day. It reforms in 1,000 years. Lesser Gods, minor deities Sanity Loss: varies, depending upon form taken; suggest range of 1/1D6, 1/1D10, and 1D4/2D10. Additional copyrights are on page 4. Some entries are not quite alphabetical, but based on their place of origin, for example: "Tindalos, Hounds of" or "Shub-Niggurath, Dark Young of." Therefore, Nodens might be described as a cosmic being, manipulating humanity to enact its will through coercion masked in the trappings of human mythology. Thus, it does appear unnatural but can (in theory) disguise itself with outer clothing/materials. Splendid Dreams: gathers one or more dreaming people, ferrying their minds into either Earths Dreamlands or another bubble dreamscape. Mark of Tsathoggua: bestowed to particularly useful servants, the mark is burned into the skin and serves to show others that this person is among the Old Ones most favored. Tail Sting: a successful hit delivers 1D6+4 damage and venom. Cultist ceremonies tend to have the trappings of high magic and be wellorganized and planned affairs, as the risk to life and mind are so great. Grab (mnvr): its two tentacles may grab an opponent each per round. Charge & Crush (monstrous): may charge up to four people at a time (assuming they are close to one another). Each spell. While actual wounds are inflicted, tissue, bones, and organs suffer damage from an intense cold, which lasts around 1D8+1 rounds. A grotesque un-light swelled, like a smoky darkness that reached throughout the room and into our hearts. The beguilement forces another to perform a task, which is done almost unconsciously, although it cannot involve self-harm. Despite such a concept gathering a number of adherents, Magic POW: 600 Magic Points: 120 Spells: as the Keeper desires. Otherwise, may ignore or randomly attack those within 5 yards/metersthe Keeper may elect to use a Group Luck roll to determine the situation. Should these wards become further weakened or broken by cultist zeal, one may presume the entity will be able to go farther afield and spend longer outside its confinement. Often, these two things are the same, but not always. Such appendages have 60-foot (18 m) reach. The exceedingly rare Book of Gnophkehs, written by Knapp, might contain the best illustration of the Old One (but care should be taken, as many dismiss Knapp as crazed and overly imaginative). Victims may break free with a Hard DEX or Extreme STR roll. Extended proximity causes plants, animals, and humans to freeze solid (humans may avoid this fate by wrapping up warmly). The rare Eighth Sathlatta is believed powerful enough to summon Yibb-Tstll to the summoner, although such magic is best avoided as such an act carries many unforeseen consequences. The tentacle has a range of 10 yards/ meters. Whether this control remains, or whether its effect has caused these humans to retain some reverence for the entity is unknown. Given these facts, one may suppose that its home is more like a prison from which it cannot fully escapeyet. Often handling such artifacts causes visions of Rlyeh and, sometimes, allows some connection to the mind of Cthulhu, inviting the entitys dreams to haunt ones own dreams. Again, appearing to be vegetable matter reveals itself to be a lifeform possessing cold intelligence and a terrifying hunger. Additionally, Mythos deities are never subject to the Outnumbered rule; thus, if six investigators outnumber Cthulhu (who possesses 2 attacks per round), none of the investigators receive a bonus die to their attacks. Water and so forth can wash the blood away. Such events are rare, seeming to happen once every 100 to 500 years. Enter within this blessed light and you shall know such secrets. It reforms (from this location) in 1D6+2 months. The rest is 5/5, but one star less for it. Thahash: an enormous amorphous thing that pulls forms from the viewers mind, with which it uses to fashion a body. At first, euphoria swells within, as the subjects mind fills with knowledge, but terror may follow as this knowledge mounts and mounts, becoming too much for the human mind to bear. Another confusing element concerns the nightgaunts, which are said to cluster around Yibb-Tstll, feeding on the black milk it produces. Magic POW: 190 Magic Points: 38 Spells: Contact Cthulhu, Summon/Bind Dimensional Shambler, Summon/Bind Star Vampire; others at the Keepers discretion. Its minions are tasked to locate isolated or overlooked communities where it can be summoned to unleash its scream, enabling it to feed until sated. I am so incredibly knowledgeable about so many games that I have simply removed my previous list. Machine-like yet living, it saw me and knew me. Learn how we and our ad partner Google, collect and use data. The Red Sisterhood, the Burning Hearts, and the Daughters of Blood are just three cults worshipping the Lady of the Woods in their own unique way and on their own terms. If reduced to zero hit points, the Bloated Woman becomes a mass of reflexively writhing tentacles that bore into the earth and disintegrate. Spells: this avatar does not utilize spells. Those receiving such a message should make a Sanity roll (loss will vary depending on the information, suggest from 1/1D6 to 1D4+1/2D10 points). It reforms in 1D100+10 days. For those who are sought for punishment, it attempts to touch the target (who may Dodge) and, if successful, causes the target to be physically transported to the Dreamlands and imprisoned in the Chains of Aforgomon (see page 236), unless they have some way to ward against this effect. bullets); mundane weapons have a 50 percent chance of disintegrating upon contact with Aforgomon. In addition, may use the Kiss ability to drain magic points (see above). Given the details found in Of Evil Sorceries, it is not beyond reason to expect knowledge of this entity traces back to Europe (particularly England and the Netherlands). It reforms in 1D10 months. Note that the howl can be heard beyond 10 yards/meters, with its effects overcome by a Hard POW roll within 50 yards/meters, or a Regular POW roll within 100 yards/meters. Shub-Niggurath. While diminished, such cultists may harbor the desire to find and excavate Gharne to obtain its buried treasures or could seek to build a new version of this city elsewhere. It is understood PROFILE: THE HAUNTER OF THE DARK Sanity Loss: 1D6/1D20 Sanity points to see the Haunter of the Dark. Combat Attacks per round: 3 (claws, bite) Bast transforms human-seeming hands into cat-like claws while growing long and sharp teeth. Dire was its face, which possessed eye slits cut into the head that when pulled apart revealed yellow-red glowing orbs, and the great mouth running edge to edge, opening to display layers of crooked and sharp teeth and a huge and repulsive tongue. I cannot describe whether it possessed a nose, mouth, or anything one could find cognizant, so different and yet so familiar was its aspect. Oft times, a family grouping may be the entirety of a cult, such as seen with the loathsome Whateley clan of Dunwich, and the curious Treacle family of Lincolnshire, UK. But, as it came forward, the fur revealed itself to be a mass of tiny tendrils or tentacles. A huge and twisting bundle of column of creased flesh, somewhat red-black in color. Given its connection to dream, often things may appear surreal, weird, unexpected, or outright bizarre. Accounts suggest the robes and tattered ribbons are not clothing as such, but rather elements or the flesh of the King. 246 DEITIES OF THE MYTHOS ZOTH-OMMOG (Great Old One) paraphernalia, and the cult may seek to know Cthulhu through Zoth-Ommog. Malleus Monstrorum Compiled by Scott David Aniolowski and released in 2006, this is the latest monster book for the game, and the largest as well. THE MALLEUS MONSTRORUM - Cthulhu Mythos Bestiary is out now in PDF! Use with 7th Sea Second Edition. Should the Pallid Masks be removed, the pseudopods behind may extend forth to strike or kiss opponents, or, instead, the King may use its gaze (see above) to instill dire fear in onlookers. Most in the vicinity will feel an otherworldliness overcome their senses and a frightening cold reaching into them, while harsh lights of changing colors confuse and distract. Typical hallucinations include the notion of being followed by dark and ominous faceless figures, being stalked by horrible monsters, or finding oneself lost in a desert, with Sanity losses incurred as though the hallucination were real. If in snow form, the avatar may be warded off if a significant fire or heat is employed. Certainly, those choosing to embrace the deity in their worship seem to embody this sense of bloodlust, with murder rites appearing to be a common form of religious practice. Other times, it rises above the ground, levitating and flying through the air to then descend and feast. For our older stock, not every product is in every warehouse. As previously stated, trying to unpick and align the various lore writ by Within 5 miles (8 km): 0/1D4 Sanity point loss. Thus, while its first contact may inspire humans to be adherents of Chorazin, they soon come to understand the truth and thereby come to worship Cthulhu.

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